[PATCH vkd3d 2/7] vkd3d-shader: Ignore dcl_hs_max_tessfactor.
11 Feb
2019
11 Feb
'19
12:20 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d09e289d2df5..1b33fa1ef7cd 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7522,6 +7522,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler, case VKD3DSIH_CUT_STREAM: vkd3d_dxbc_compiler_emit_cut_stream(compiler, instruction); break; + case VKD3DSIH_DCL_HS_MAX_TESSFACTOR: case VKD3DSIH_HS_DECLS: case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT: case VKD3DSIH_NOP: -- 2.19.2
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Henri Verbeet -
Józef Kucia