[PATCH vkd3d 3/7] vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.
2 Mar
2022
2 Mar
'22
12:06 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index df15047c..8797de51 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info * binding.count = 2 * \endcode * - * and then pass \c {8, \c 4} as \a binding_offsets here. + * and then pass \c {8, \c 4} as static binding offsets here. * * This field may be NULL, in which case the corresponding offsets are * specified to be 0. -- 2.20.1
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Henri Verbeet