[PATCH vkd3d 4/6] vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
6 Dec
2019
6 Dec
'19
1:03 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 940cb76..100d515 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -838,6 +838,8 @@ static inline enum vkd3d_component_type vkd3d_component_type_from_data_type( switch (data_type) { case VKD3D_DATA_FLOAT: + case VKD3D_DATA_UNORM: + case VKD3D_DATA_SNORM: return VKD3D_TYPE_FLOAT; case VKD3D_DATA_UINT: return VKD3D_TYPE_UINT; -- 2.11.0
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Henri Verbeet