Re: WineD3D: Unbind unused textures
26 Aug
2006
26 Aug
'06
4:28 p.m.
Am Samstag 26 August 2006 21:56 schrieb Stefan Dösinger:
Apparently disabling texturing alone doesn't work, so bind texture 0 to all unused texture units. This fixes the bad texture / reflections on many objects in half-life 2, dxlevel 80, and makes the flashlight work more reliably. The flashlight still doesn't work on bump mapped objects. Do not apply this patch, it doesn't fix the real issue.
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Stefan Dösinger