[PATCH vkd3d 1/8] vkd3d: Ignore redundant IASetPrimitiveTopology() calls.
19 Mar
2019
19 Mar
'19
1:40 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/command.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 33dfcaf1ad41..40c48cd8788a 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -3008,6 +3008,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr return; } + if (list->primitive_topology == topology) + return; + list->primitive_topology = topology; d3d12_command_list_invalidate_current_pipeline(list); } -- 2.19.2
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Józef Kucia