IDirect3DDevice9Impl_SetVertexShader in d3d9/vertexshader.c
16 Feb
2005
16 Feb
'05
5:13 p.m.
Hi, I have a demo-app that calls SetVertexShader with a NULL value. According to MSDN this is valid: To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format. The app bails out of course because we do not handle the NULL value. Will this be fixed in the big upcoming d3d updates? Cheers, Paul.
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Paul Vriens