[PATCH vkd3d 4/7] vkd3d-shader: Implement input registers for control point phase.
12 Feb
2019
12 Feb
'19
4:41 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index f873fab32d43..886dbb19de88 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3641,6 +3641,9 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil switch (reg->type) { + case VKD3DSPR_INPUT: + vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE); + return; case VKD3DSPR_OUTPOINTID: vkd3d_dxbc_compiler_emit_input_register(compiler, dst); return; -- 2.19.2
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Józef Kucia