[PATCH vkd3d] vkd3d: Lock the heap mutex while binding heap memory.
Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> --- libs/vkd3d/resource.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 19a163be..dff785da 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1941,11 +1941,17 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device, goto allocate_memory; } + /* Syncronisation is not required for binding, but vkMapMemory() may be called + * and it requires exclusive access. */ + pthread_mutex_lock(&heap->mutex); + if (d3d12_resource_is_buffer(resource)) vr = VK_CALL(vkBindBufferMemory(vk_device, resource->u.vk_buffer, heap->vk_memory, heap_offset)); else vr = VK_CALL(vkBindImageMemory(vk_device, resource->u.vk_image, heap->vk_memory, heap_offset)); + pthread_mutex_unlock(&heap->mutex); + if (vr == VK_SUCCESS) { resource->heap = heap; -- 2.34.1
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Conor McCarthy