Re: [2/5] WineD3D: Use unload instead of duplicating buffer remove code
22 Dec
2009
22 Dec
'09
4:06 p.m.
2009/12/22 Stefan Dösinger <stefan(a)codeweavers.com>:
- HeapFree(GetProcessHeap(), 0, This->conversion_shift); + IWineD3DBuffer_UnLoad(iface); + This->flags &= ~WINED3D_BUFFER_CREATEBO; UnLoad() doesn't free "conversion_shift".
23 Dec
23 Dec
10:09 a.m.
New subject: [2/5] WineD3D: Use unload instead of duplicating buffer remove code
Am 22.12.2009 um 17:06 schrieb Henri Verbeet:
2009/12/22 Stefan Dösinger <stefan(a)codeweavers.com>:
- HeapFree(GetProcessHeap(), 0, This->conversion_shift); + IWineD3DBuffer_UnLoad(iface); + This->flags &= ~WINED3D_BUFFER_CREATEBO; UnLoad() doesn't free "conversion_shift". Should be fixed in unload I guess. I'll send a patch.
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Henri Verbeet -
Stefan Dösinger