[PATCH] d3d9/tests: Fix a typo in an undef
Signed-off-by: Daniel Ansorregui <mailszeros(a)gmail.com> --- dlls/d3d9/tests/visual.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 392369a3f7..195b7301e0 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -3236,8 +3236,8 @@ static void texbem_test(void) 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, }; +#undef tex #undef tex1 -#undef tex2 #undef origin hr = IDirect3DTexture9_LockRect(texture2, 0, &locked_rect, NULL, 0); -- 2.17.1
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=46021 Your paranoid android. === w8adm (32 bit report) === d3d9: visual.c:8620: Test failed: Got unexpected color 0x00007580 for quad 2 (different colors).
participants (3)
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Daniel Ansorregui -
Henri Verbeet -
Marvin