Re: [PATCH v2] d3dx9: Reduce rounding error in D3DXQuaternionToAxisAngle
On 9 November 2017 at 20:04, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
v2: Change 2.0f to simply 2.0 to make it clear that truncation is done after multiplication. Mostly for what it's worth, note that that makes no difference for a multiplication by two. The exponent is incremented, the significand stays the same.
2017-11-09 17:07 GMT-07:00 Henri Verbeet <hverbeet(a)gmail.com>:
On 9 November 2017 at 20:04, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
v2: Change 2.0f to simply 2.0 to make it clear that truncation is done after multiplication. Mostly for what it's worth, note that that makes no difference for a multiplication by two. The exponent is incremented, the significand stays the same.
You're right, and the v2 was perhaps overkill. Thanks for the feedback. -Alex
participants (2)
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Alex Henrie -
Henri Verbeet