Re: [PATCH 4/5] d3d9/tests: Don't test for equality in d3d9's depth_blit_test
24 Apr
2013
24 Apr
'13
10:08 a.m.
On 24 April 2013 11:29, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This makes the test pass on nv40 GPUs on Linux. I'm not sure if testing equality was intentional or an accident, if it was intentional please ignore this patch.
I don't quite remember, but probably not. Arguably the nicer way to fix it is to change the z-value for quad1 to 0.33f though.
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Henri Verbeet