Re: d3dx9_36 [patch 6/6]: Implement D3DXSHEvalHemisphereLight
Well I think, if you rework a series, please add something like try xyz or so ... Also try to avoid to add / remove some patches, at least if they actually don't have anything todo with the rest of the patch set (if they could be submitted on their own). On 27.09.2012 10:00, Nozomi Kodama wrote:
+ TRACE("%u, %p, %p, %p, %p, %p, %p\n", order, dir, &top, &bottom, rout, gout, bout); Sure, that's an other form of the trace. I think we hadn't one with such a version... other traces in the file look like (the one marked with * is my preferred version): TRACE("out %p, order %u, a %p, b %p\n", out, order, a, b); * TRACE("(%p, %p, %u)\n", pout, pin, n);
I don't think it makes much sense to print the address for &top. It doesn't gather some useful information, does it? Instead you may print the actual content for r,g,b if you like.
+ if ( gout ) Also here, I prefer "if (gout)" ... I know there are several occurrences for the other style ... I should have mentioned that earlier ... it's not something which is critical...
git grep "if (" dlls/d3dx9_36/* | wc -l reveals ~2000 while git grep "if ( " dlls/d3dx9_36/* | wc -l does ~100
+ ok(relative_error(expected, blue_out[j]) < admitted_error, + "Blue: case %u, order %u: expected[%u] = %f, received %f \n", l, order, j, expected, blue_out[j]); Please indent 8 instead of 2 spaces when a new line is used ...
Cheers Rico
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Rico Schüller