[PATCH 4/4] wined3d: Properly validate the stage index in wined3d_stateblock_set_texture_stage_state() (Coverity).
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/stateblock.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index f6d36f8c259..499d23fbbd3 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1459,10 +1459,10 @@ void CDECL wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock return; } - if (stage > WINED3D_MAX_TEXTURES) + if (stage >= WINED3D_MAX_TEXTURES) { WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n", - stage, WINED3D_MAX_TEXTURES); + stage, WINED3D_MAX_TEXTURES - 1); return; } -- 2.11.0
participants (1)
-
Henri Verbeet