Re: [PATCH 1/5] d3dcompiler: Make SlWriteBytecode return the shader size.
14 May
2012
14 May
'12
4:29 p.m.
Am Montag, 14. Mai 2012, 17:24:01 schrieb Matteo Bruni:
- CopyMemory(pos, messages, strlen(messages) + 1); + memcpy(pos, messages, strlen(messages) + 1); ... - if (shader == NULL) + if (!shader) This looks unrelated. The changes are OK, but should be in another patch.
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Stefan Dösinger