Re: [PATCH 3/5] wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs.
8 Jan
2015
8 Jan
'15
2:50 p.m.
On 8 January 2015 at 15:07, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
#include "wined3d_private.h" +#include "wine/wglext.h"
I'd probably either just keep that in wined3d_gl.h, perhaps moving it below the wine/wgl.h include.
- GL_EXT_FUNCS_GEN; + /* GL_APPLE_fence */ \ + USE_GL_FUNC(glDeleteFencesAPPLE) \ You shouldn't need the line-continuations.
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Henri Verbeet