Re: [PATCH 4/7] ddraw/tests: Add tests for invalid render states.
On 28 January 2016 at 00:17, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- Tested on Windows 7 and 10.
A similar test crashes in ddraw1.
I'm also not sure if this test is safe for ddraw7 as it seems to crash with higher values.
Yeah, it probably corrupts memory in ddraw7. What does GetRenderState() do?
On Thu, Jan 28, 2016 at 2:51 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 28 January 2016 at 00:17, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- Tested on Windows 7 and 10.
A similar test crashes in ddraw1.
I'm also not sure if this test is safe for ddraw7 as it seems to crash with higher values.
Yeah, it probably corrupts memory in ddraw7. What does GetRenderState() do?
GetRenderState() returns the expected values but it fails for some invalid state values with DDERR_INVALIDPARAMS. A ddraw7 device is also usable after setting invalid states (I was able to draw something after setting invalid states). Nevertheless, I doubt it's enough indication of anything.
participants (2)
-
Henri Verbeet -
Józef Kucia