Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
31 Oct
2016
31 Oct
'16
11:02 a.m.
On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
@@ -318,65 +277,36 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, + hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, + &map_desc, &box, WINED3D_MAP_DISCARD); if (FAILED(hr)) return hr; - dst = map_desc.data; + memcpy(map_desc.data, src, ci->dwCount * sizeof(*src)); + wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0); That looks wrong.
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Henri Verbeet