Re: [PATCH 5/7] wined3d: remove wined3d_volume_from_resource from the public api
On 14 September 2015 at 13:14, Riccardo Bortolato <rikyz619(a)gmail.com> wrote:
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7fb136d..49ed8db 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2332,6 +2332,7 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc, unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN; void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN; +struct wined3d_volume *wined3d_volume_from_resource(struct wined3d_resource *resource) DECLSPEC_HIDDEN; You never want to use this from inside wined3d. If there are any callers they should use volume_from_resource() instead.
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Henri Verbeet