Re: wined3d: Use application provided fog range when fog is enabled.
26 Feb
2007
26 Feb
'07
4:36 a.m.
Am Montag 26 Februar 2007 02:03 schrieb Vitaliy Margolen:
This should fix fog issues with PoP SoT. --- dlls/wined3d/state.c | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) Just wanted to add that this would fix the fixed function Z vs specular color alpha selection with table and vertex fog. Vertex shaders seem to be treated as transformed vertices.
That said, the way the fixed function pipeline uses was developed by looking at what games need. The patch Vitaly sent looks good to me, but if there are any regressions I will have to try to write a unit test(though it will be tricky due to the pixel exactness thingy)
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Stefan Dösinger