Re: [PATCH 8/9] wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
10 Apr
2015
10 Apr
'15
11:18 a.m.
On 9 April 2015 at 22:48, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index eb5c3b0..a888552 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1068,7 +1068,10 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1) #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
-#define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE) +#define STATE_COLOR_KEY (STATE_POINT_SIZE_ENABLE + 1) You should handle this in debug_d3dstate() and validate_state_table() as well.
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Henri Verbeet