Re: wined3d: Implement support for projective textures in ps 2.0 and later
23 Mar
2007
23 Mar
'07
11:26 a.m.
On 23/03/07, Fabian Bieler <der.fabe(a)gmx.net> wrote:
+#define D3DSI_TEXLD_PROJECTED 0x00010000 This should be called WINED3DSI_TEXLD_PROJECTED, and should be added to wined3d_private_types.h, together with the other WINED3DSI defines. Also, please add a comment that texldp always divides by the fourth component.
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H. Verbeet