[PATCH 4/5] wined3d: Reference the bo in wined3d_buffer_gl_upload_ranges().
3 Dec
2020
3 Dec
'20
3:17 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/buffer.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 82051453ef1..7a4e48fd9c6 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1412,6 +1412,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding, range->offset, range->size, (BYTE *)data + range->offset - data_offset)); } + wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo); checkGLcall("buffer upload"); } -- 2.20.1
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Henri Verbeet