[PATCH 5/5] wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/context_vk.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index f91261ebbbe..cbff3968179 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -1154,7 +1154,7 @@ static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk *pass, rt_count = 0; attachment_count = 0; - mask = key->rt_mask & ((1u << WINED3D_MAX_RENDER_TARGETS) - 1); + mask = key->rt_mask & wined3d_mask_from_size(WINED3D_MAX_RENDER_TARGETS); while (mask) { i = wined3d_bit_scan(&mask); @@ -1181,7 +1181,7 @@ static bool wined3d_render_pass_vk_init(struct wined3d_render_pass_vk *pass, rt_count = i + 1; } - mask = ~key->rt_mask & ((1u << rt_count) - 1); + mask = ~key->rt_mask & wined3d_mask_from_size(rt_count); while (mask) { i = wined3d_bit_scan(&mask); -- 2.20.1
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Henri Verbeet