Re: [5/5] WineD3D: Add sincos support to arb shaders
26 Sep
2007
26 Sep
'07
5:56 p.m.
On 26/09/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ /* dst.w = src[0].w * 1 / (src.x^2 + src.y^2 + src.z^2)^(1/2) according to msdn*/ That comment looks a bit out of place for sincos. Copy-paste from nrm?
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H. Verbeet