Re: [PATCH 4/7] wined3d: Introduce table with typed format channels.
On 10 February 2016 at 02:14, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+enum wined3d_channel_type +{ + C_UNUSED, + C_UNORM, + C_SNORM, + C_UINT, + C_SINT, + C_FLOAT, + C_DEPTH, + C_STENCIL +}; These would need to be called something like WINED3D_CHANNEL_TYPE_UNORM, etc. Those are a bit longer to type, but we could use a scheme similar to the opcode table in shader_sm4.c to keep the table readable. (Perhaps "I" -> SINT, "i" -> SNORM, "S" -> STENCIL, etc.)
+struct wined3d_typed_format_info { enum wined3d_format_id id; enum wined3d_format_id typeless_id; + enum wined3d_channel_type red_channel; + enum wined3d_channel_type green_channel; + enum wined3d_channel_type blue_channel; + enum wined3d_channel_type alpha_channel; }; Just a thought, but would it make things easier if the channel types were an array? It would probably make sense for struct wined3d_format at least to have something like
struct { unsigned int size; unsigned int offset; enum wined3d_channel_type type; } channels[4];
participants (1)
-
Henri Verbeet