[PATCH 3/5] wined3d: Prefer bind flags over usage flags in texture2d_load_texture().
2 Nov
2018
2 Nov
'18
9:33 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3254b850c26..902611c00c9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1525,7 +1525,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re struct wined3d_box src_box; BOOL depth; - depth = texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL; + depth = texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL; sub_resource = &texture->sub_resources[sub_resource_idx]; if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO -- 2.11.0
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Henri Verbeet