[PATCH 02/12] d3d11: Handle D3D_DRIVER_TYPE_WARP in D3D11CreateDevice().
4 Aug
2018
4 Aug
'18
10:17 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d11/d3d11_main.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c index 154a376b784..5d085edf2fe 100644 --- a/dlls/d3d11/d3d11_main.c +++ b/dlls/d3d11/d3d11_main.c @@ -202,6 +202,8 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t switch(driver_type) { + case D3D_DRIVER_TYPE_WARP: + FIXME("WARP driver not implemented, falling back to hardware.\n"); case D3D_DRIVER_TYPE_HARDWARE: { hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); -- 2.11.0
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Henri Verbeet