Re: [PATCH 4/5] d3drm: Fix viewport object creation. (resend)
On 19 June 2016 at 00:29, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
@@ -861,10 +863,19 @@ static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n", - iface, device, camera, x, y, width, height, viewport); + iface, device, camera, x, y, width, height, viewport); I thought that was fine the way it was.
-HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown **out) +HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) { struct d3drm_viewport *object;
- TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); + TRACE("out %p, d3drm %p.\n", viewport, d3drm); "viewport"
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Henri Verbeet