[PATCH] winemac.drv: Include depth32+stencil pixel formats in enumeration.
This is especially important for M1 GPUs as they don't support the 24/8 format. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> --- dlls/winemac.drv/opengl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/winemac.drv/opengl.c b/dlls/winemac.drv/opengl.c index b66af0f1c47..9f02e93d376 100644 --- a/dlls/winemac.drv/opengl.c +++ b/dlls/winemac.drv/opengl.c @@ -741,7 +741,8 @@ static void enum_renderer_pixel_formats(renderer_properties renderer, CFMutableA if (!(renderer.stencil_modes & depth_stencil_modes[stencil_mode].mode)) continue; - if (accelerated && depth_stencil_modes[depth_mode].bits != 24 && stencil_mode > 0) + if (accelerated && depth_stencil_modes[depth_mode].bits != 24 && + depth_stencil_modes[depth_mode].bits != 32 && stencil_mode > 0) continue; attribs[n++] = kCGLPFAStencilSize; -- 2.29.2
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Jan Sikorski