Re: [PATCH 2/4] ddraw: Subtract framebuffer size from reported available video memory.
19 Dec
2016
19 Dec
'16
8:28 a.m.
On 18 December 2016 at 00:22, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ INT64 total_vidmem, free_vidmem; ... + free_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device); + *free = max(0, free_vidmem - framebuffer_size); This works, but it seems a little silly to use INT64 to avoid writing something along the lines of "*free = framebuffer_size > free_vidmem ? 0 : free_vidmem - framebuffer_size;".
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Henri Verbeet