--- Raphael <fenix(a)club-internet.fr> wrote:
Hi,
Changelog: - add a new settings for vbo support - use a struct to handle wined3d settings - prepare VBO using some abstraction APIs
Just a couple of queries.. Why are you passing the offset to GetMemory? I can't see there ever being a need for it IWineD3DVertexBufferImpl_GetMemory(foo) + offset should be fine
}; + +BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWORD iOffset) { + IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface; + + return This->resource.allocatedMemory + iOffset; +} + +HRESULT WINAPI IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer* iface) { + return D3D_OK; +}
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Oliver Stieber