Re: [v2 PATCH] d3dx10: Implement D3DX10UnsetAllDeviceObjects()
27 Apr
2016
27 Apr
'16
7:37 p.m.
On Wed, Apr 27, 2016 at 1:40 PM, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+ /* Verify the initial state after device creation. */
I think it's unnecessary to duplicate tests for the device initial state in d3dx10 tests.
+ /* Verify the behavior of set state methods. */
This part is a test for ID3D10Device_OMSetBlendState(). It isn't necessary as well.
+ /* Verify the set state. */
This part isn't strictly necessary but it can be argued that it makes sense to verify that the state was properly set before calling D3DX10UnsetAllDeviceObjects().
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Józef Kucia