Re: d3d [2]: Optional callback infrastructure for implicit texture surface destruction.
3 Dec
2006
3 Dec
'06
10:23 p.m.
Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
/* IWineD3DTexture */ + IWineD3DTextureImpl_Destroy, Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
3 Dec
3 Dec
11:38 p.m.
New subject: d3d [2]: Optional callback infrastructure for implicit texture surface destruction.
Stefan Dösinger wrote:
Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
/* IWineD3DTexture */ + IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?
They need different callback types as arguments, so I think it's not possible.
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Markus Amsler -
Stefan Dösinger