Re: [1/5] WineD3D: Software vertex blending
On 04/05/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This patch makes a copy of the strided data from the device if needed, and it explicitly fixes the fixed function data.
I still think messing with the strided data like that is rather hacky :-/
Am Freitag 04 Mai 2007 17:42 schrieb H. Verbeet:
On 04/05/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This patch makes a copy of the strided data from the device if needed, and it explicitly fixes the fixed function data.
I still think messing with the strided data like that is rather hacky :-/ My idea is to keep the needs of software emulation out of the state management and vertex buffer code. It is not a nice thing to mess with the strided data this way, if its too messy I'm fine with dropping this patch altogether.
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H. Verbeet -
Stefan Dösinger