Re: wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates (try #2)
Friday, May 19, 2006, 9:15:57 PM, Jacob Peters wrote:
On 5/19/06, Jacob Peters <jacobcpeters(a)gmail.com> wrote: ChangeLog: I implemented more renderstates in device.c function IWineD3DDeviceImpl_SetRenderState()
I added a few render states called by d3d8 demo app "mshdribl.exe", the one in the wiki. changed "glBlendEquation()" to "glBlendEquationEXT()" so I don't conflict with opengl <2.0
- TRACE("glBlendFunc src=%x, dst=%x\n", This->srcBlend, This->dstBlend); - glBlendFunc(This->srcBlend, This->dstBlend); + if(glIsEnabled(GL_BLEND_EQUATION_ALPHA)) { + TRACE("glBlendFuncSeparate src=%x, dst=%x\n", This->srcBlend, This->dstBlend); + glBlendFuncSeparate(This->srcBlend, This->dstBlend, GL_ZERO, GL_ZERO); + checkGLcall("glBlendFuncSeparate"); + } + else { Here and everywhere else in the patch - Please either follow the accepted Wine's standard or common file formatting. Don't add one more stile. Also try not to use tabs.
Vitaliy Margolen
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Vitaliy Margolen