Re: [5/5] WineD3D: Fake occlusion queries if the wrong context is active
22 Aug
2007
22 Aug
'07
10:44 a.m.
On 22/08/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Can't we wait for the other thread & context to become active? Afaik occlusion queries are allowed to block on Windows.
22 Aug
22 Aug
7:50 p.m.
New subject: [5/5] WineD3D: Fake occlusion queries if the wrong context is active
Am Mittwoch, 22. August 2007 11:44 schrieb H. Verbeet:
On 22/08/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Can't we wait for the other thread & context to become active? Afaik occlusion queries are allowed to block on Windows. Queries do not block, but they can return that no data is available, and we could do that here. Unfortunately many games seem to do something like while(!dataAvailable(query));, which would cause problems in that case.
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