Re: WineD3D: workaround for lack of depth/stencil
18 May
2008
18 May
'08
7:52 p.m.
Am Sonntag, 18. Mai 2008 18:11:35 schrieb Roderick Colenbrander:
Hi,
This patch is a workaround for a severe WineD3D issue which is too much work and to risky to fix properly during the code freeze. It fixes drawing issues in GTR2, Suppreme Commander, Call of Duty 2 Call of Duty 4 and likely dozens of other games. Wouldn't it be better to write the FIXME only if the app requests a depth stencil format != D24S8?
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Stefan Dösinger