[PATCH vkd3d 5/5] vkd3d-shader: Introduce an enumeration for swizzle components.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- include/vkd3d_shader.h | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index e4d8a50..1ece69d 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -731,10 +731,15 @@ struct vkd3d_shader_signature }; /* swizzle bits fields: wwzzyyxx */ -#define VKD3D_SHADER_SWIZZLE_X (0u) -#define VKD3D_SHADER_SWIZZLE_Y (1u) -#define VKD3D_SHADER_SWIZZLE_Z (2u) -#define VKD3D_SHADER_SWIZZLE_W (3u) +enum vkd3d_shader_swizzle_component +{ + VKD3D_SHADER_SWIZZLE_X = 0x0, + VKD3D_SHADER_SWIZZLE_Y = 0x1, + VKD3D_SHADER_SWIZZLE_Z = 0x2, + VKD3D_SHADER_SWIZZLE_W = 0x3, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT), +}; #define VKD3D_SHADER_SWIZZLE_MASK (0x3u) #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (2u * (idx)) -- 2.11.0
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Henri Verbeet