Re: [v2 1/2] d3dx9: Add 'exp' preshader opcode.
2016-04-25 10:52 GMT+02:00 Paul Gofman <gofmanp(a)gmail.com>:
+ op_step = 2 + (args_count + 1) * 3;
You could instead calculate that in the caller and pass it in place of args_count. Or, probably better, you could pass the entire op_tests[] table entry to the function, you're currently passing all the fields one by one anyway.
+ for (i = 0; i < 4; ++i) + todo_wine_if(todo && todo[i]) + ok(compare_float(v[i], ((float *)expected_result)[i], ulps), + "Operation %s, component %u, expected %#x (%g), got %#x (%g).\n", op_mnem, + i, expected_result[i], ((float *)expected_result)[i], ((unsigned int *)v)[i], v[i]);
todo currently can never be NULL.
+ for (i = 0; i < ARRAY_SIZE(op_tests); ++i) + test_preshader_op(device, test_effect_preshader_effect_blob, sizeof test_effect_preshader_effect_blob, + blob_position[op_tests[i].args_count].pos, blob_position[op_tests[i].args_count].result_index, + op_tests[i].mnem, op_tests[i].opcode, op_tests[i].args_count, + op_tests[i].expected_result, &op_tests[i].fvect1, &op_tests[i].fvect2, + op_tests[i].ulps, op_tests[i].todo);
Parenthesis around sizeof operand, please.
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Matteo Bruni