Re: [WINED3D] Use the correct version mask for pixel and vertex shaders.
On 29/04/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
+ DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d.
H. Verbeet wrote:
On 29/04/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
+ DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d. So what should be done instead?
Ivan Gyurdiev wrote:
H. Verbeet wrote:
On 29/04/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
+ DWORD major = D3DSHADER_VERSION_MAJOR(version); + DWORD minor = D3DSHADER_VERSION_MINOR(version); It's probably a bad idea to add more dependencies on d3d8/d3d9 in wined3d. So what should be done instead? Ok, I've been explained the problem, but can the patch be merged anyway, as correcting a bug. I will submit future cleanup patches to move structures from d3d9types.h to the appropriate wined3d header.
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H. Verbeet -
Ivan Gyurdiev