Re: d3dx9_36 [patch 1/6]: Implement D3DXSHMultiply4
27 Sep
2012
27 Sep
'12
3:55 a.m.
On 27.09.2012 09:56, Nozomi Kodama wrote:
+FLOAT* WINAPI D3DXSHMultiply4(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b) FLOAT * WINAPI D3DXSHMultiply4(FLOAT *out, const FLOAT *a, const FLOAT *b) A minor nitpick, anyone against something like? I think that was what Matteo meant in http://www.winehq.org/pipermail/wine-devel/2012-September/096924.html with "Fix the FLOAT*"?
+ TRACE("(%p, %p, %p)\n", out, a, b); I would probably prefer: TRACE("out %p, a %p, b %p\n", out, a, b); I know the other Multiply functions and so on use your trace format...
+ out[0] = 0.28209479f * a[0] * b[0]; There are still double spaces ... Hint: it's not the only occurrence.
Cheers Rico
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Rico Schüller