[PATCH 2/4] wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind).
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/shader_spirv.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index eb2647db12d..7617ee9d6ef 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -1019,6 +1019,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader) shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk); VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL)); } + heap_free(program_vk->variants); vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info); shader->backend_data = NULL; -- 2.20.1
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Henri Verbeet