Re: [2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range
1 Feb
2010
1 Feb
'10
1:23 p.m.
On 1 February 2010 13:19, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
On Monday 01 February 2010 11:27:48 Henri Verbeet wrote:
On 30 January 2010 12:37, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
I think you should retrieve gl_info from the context where possible. Done
Missed the one in buffer_Unmap().
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Henri Verbeet