Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch. Regards Ian
On 19 July 2010 19:54, Ian Macfarlane <ian(a)ianmacfarlane.com> wrote:
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass? Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch.
+1 :-D - d.
On 19 July 2010 19:54, Ian Macfarlane <ian(a)ianmacfarlane.com> wrote:
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch.
Sounds like a good idea. The DXDiag application could then use this API to render a nice Wine glass :). - Reece
On 07/20/2010 01:39 PM, Reece Dunn wrote:
On 19 July 2010 19:54, Ian Macfarlane<ian(a)ianmacfarlane.com> wrote:
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch.
Sounds like a good idea. The DXDiag application could then use this API to render a nice Wine glass :) A 3D Wine glass rotating in the winecfg About tab should be cool but I guess it needs some work. If I were you, I would start with a simple sphere (kind of 3D stub) fixing the bug. Then you could freely work on it and let your imagination soar !
On 20/07/10 04:54, Ian Macfarlane wrote:
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch.
The geometrical properties of a wine glass and the teapot are sufficiently different that I would argue against that. For starters, a teapot is not symmetrical, like a wine glass would be. The handle of the teapot also creates a topological feature that is not present in a wine glass.
Why not a tea pot pouring into a wine glass then? On Wed, Jul 21, 2010 at 10:12 AM, Peter Urbanec <winehq.org(a)urbanec.net> wrote:
On 20/07/10 04:54, Ian Macfarlane wrote:
Following the question as to how to implement D3DXCreateTeapot, might I suggest making it in the form of a wine glass?
Given that is unlikely to negatively affect anything (indeed the entire method does border on the ridiculous) I think it would make a nice hidden touch.
The geometrical properties of a wine glass and the teapot are sufficiently different that I would argue against that. For starters, a teapot is not symmetrical, like a wine glass would be. The handle of the teapot also creates a topological feature that is not present in a wine glass.
participants (6)
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David Gerard -
GOUJON Alexandre -
Ian Macfarlane -
mellery -
Peter Urbanec -
Reece Dunn