[PATCH vkd3d 4/4] include: Add stream output constants.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- include/vkd3d_d3d12.idl | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 29f4ab3cbf47..c025dbe8b2bb 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -54,6 +54,12 @@ const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; +const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; +const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; +const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; +const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; +const UINT D3D12_SO_STREAM_COUNT = 4; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; -- 2.19.2
participants (2)
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Henri Verbeet -
Józef Kucia