Re: [PATCH 1/4] d3d8/tests: Work around a r500 Windows point sprite bug.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=28784 Your paranoid android. === wvistau64 (64 bit visual) === d3d8:visual has no test summary line (early exit of the main process?) === w2008s64 (64 bit visual) === d3d8:visual has no test summary line (early exit of the main process?) === w7pro64 (64 bit visual) === d3d8:visual has no test summary line (early exit of the main process?) === w864 (64 bit visual) === d3d8:visual has no test summary line (early exit of the main process?) === w1064 (64 bit visual) === d3d8:visual has no test summary line (early exit of the main process?)
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Marvin