Re: Patch for [Bug 16087] wine spews innumerable "Unable to check compatibility for Format..." errors in some games
+ switch(Format) + { + case WINED3DFMT_X8R8G8B8: + case WINED3DFMT_R8G8B8: + case WINED3DFMT_A8R8G8B8: + case WINED3DFMT_A2R10G10B10: + case WINED3DFMT_X1R5G5B5: + case WINED3DFMT_A1R5G5B5: + case WINED3DFMT_R5G6B5: + case WINED3DFMT_X4R4G4B4: + case WINED3DFMT_A4R4G4B4: + case WINED3DFMT_R3G3B2: + case WINED3DFMT_A8P8: + case WINED3DFMT_P8: + /* taken from utils.c/getColorBits() */ + break; + default: + /* getColorBits doesn't work here, so avoid the silly error messages. */ + return FALSE; + } As you mention in the bug report, this is not a proper fix. We should probably fix the format table to use a shift and a bitcount.
participants (1)
-
Henri Verbeet