[PATCH 2/5] wined3d: Set base vertex index also for non-indexed draws.
22 Nov
2018
22 Nov
'18
4:49 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/wined3d/cs.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 095e3e4d00ea..ca79b7117142 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -857,6 +857,8 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) if (op->parameters.indexed && gl_info->supported[ARB_DRAW_ELEMENTS_BASE_VERTEX]) base_vertex_idx = direct->base_vertex_idx; + else if (!op->parameters.indexed) + base_vertex_idx = direct->start_idx; } /* ARB_draw_indirect always supports a base vertex offset. */ -- 2.18.1
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Józef Kucia