Re: [3/7] [wined3d] add NP2 fixup code to shader_arb_generate_pshader (resend)
30 Jun
2009
30 Jun
'09
1:45 p.m.
Am Monday 29 June 2009 21:41:58 schrieb Tobias Jakobi: + const UINT max_lconsts = gl_info->ps_arb_max_local_constants; Please use the GL_LIMITS macro for consistency
30 Jun
30 Jun
9:25 p.m.
New subject: [3/7] [wined3d] add NP2 fixup code to shader_arb_generate_pshader (resend)
Won't work since the GL_LIMITS macro is defined in this way: #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName) I don't think changing the variable name is an option, since keeping consistency there should be priority: ps_arb_max_local_constants -> ??? (I don't think it's wise to drop the ps_arb prefix, since it's specific to ARB and specific to PS).
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Stefan Dösinger -
Tobias Jakobi